CS103

Computer Systems Fundamentals

How data and instructions are represented in bits, and the journey from source code to a running program on hardware.

8 modules · 40 lessons · Practice after every lesson

Syllabus

  1. Module 1

    Information as Bits

    • Bits, Bytes, and Positional Number Systems
    • Binary and Hexadecimal Conversion
    • Unsigned and Signed Integer Encodings
    • Overflow and Fixed-Width Arithmetic
    • Bitwise Operations and Masks
  2. Module 2

    Representing Data

    • Characters, Unicode, and Text Encoding
    • Floating-Point Representation
    • Images, Audio, and Sampling
    • Structured Data and Serialization
    • Error Detection and Redundancy
  3. Module 3

    Digital Logic

    • Boolean Algebra and Logic Gates
    • Combinational Circuits
    • Adders, Multiplexers, and Decoders
    • Sequential Logic and State
    • Clocks, Registers, and Finite-State Machines
  4. Module 4

    Instructions and Execution

    • Machine Instructions and Instruction Sets
    • Registers and the Arithmetic Logic Unit
    • Fetch, Decode, and Execute
    • Branches, Loops, and Procedure Calls
    • Assembly Language as a Hardware Interface
  5. Module 5

    Memory and Storage

    • Addresses and Random-Access Memory
    • The Storage Hierarchy
    • Caches and Locality
    • Persistent Storage and Files
    • Virtual Memory: A First Model
  6. Module 6

    From Source to Running Process

    • Compilers, Assemblers, and Interpreters
    • Object Files and Linking
    • Program Loading
    • Processes and Operating-System Services
    • System Calls and Privilege Boundaries
  7. Module 7

    Input, Output, and Communication

    • Devices and Controllers
    • Interrupts and Direct Memory Access
    • Files, Streams, and Buffers
    • Networks as Layered Communication
    • Latency, Bandwidth, and Throughput
  8. Module 8

    Systems Reasoning

    • Abstraction Layers in a Computer
    • Performance Bottlenecks and Amdahl’s Law
    • Reliability and Fault Models
    • Security Boundaries and Least Privilege
    • Concurrency and Parallelism: An Introduction

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